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Does technology limit your creativity? Read the AR’s technology report

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The AR’s global technology survey highlights an increasing use of 3D printing, virtual reality and even drones. Is all of this making us better designers?

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From 3D printing to virtual reality, the AR’s Technology in Practice report - featuring findings from an exclusive survey - checks in with the time-old technology vs tradition debate to assess the impact new technologies are having on the creative process.

Many have rushed to embrace drones, 3D printing and BIM, praising their use and efficiency as tools - but what are these technologies changing about the way we think about buildings and their design? On the cusp of a virtual reality revolution that has the potential to radically alter architects’ work methods, this question is thrown into stark relief.

In the summer the AR surveyed its readers asking what technology they are using, what they plan to invest in and how technology impacts their creativity. We’ve now published our research in the form of an online report to build a picture of how practices use technology now and in the future, but also the effect it has had on their design process and outcomes. 

The AR Digital Creativity report considers:

  • Technology and tradition: Once the thing of 1980s sci-fi B-movies, drones, 3D printing and virtual reality have become a reality in our everyday lives. While many architects are still more comfortable expressing their ideas with pen and paper, we look at the technologies that are forcing the traditional notions of the profession to change.
  • Digital processes: Large practices and start-up studios experimenting with cutting edge technologies, from Foster + Partners’ 3D printed Moonbase to gluing together skyscrapers. What can the everyday take from the extremes of technology-led design?
  • Augmented reality: We look at how future technology - including augmented reality apps, Google Cardboard and gaming software - may open up new creative possibilities. 

The report also includes data revealed by the survey such as what programs are the most useful and how many practices are already using VR software.

Click here to register and read this free report