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Andrew Maynard: ‘Comics, animation, sci-fi, video games and Star Wars continue to bring delight’

AR_EA Australia: Andrew Maynard

Who are you?
I’m originally from Tasmania and co-director of a (deliberately) tiny office called Andrew Maynard Architects based in Melbourne.

What kind of work do you do?
We mainly undertake single-family dwellings, and we have started developing socially sustainable/affordable/ethical apartments with Nightingale ( We occasionally work with non-for-profit organisations and also invest a lot of time and energy into political polemics such as the Mobile Parliament – it is a way of radically disturbing the conservative nature of the monthly billing cycle.

What is it like being an architect where you are?
I feel very privileged. Australia has a robust economy, and good design is highly valued in Melbourne.

What inspires you?
I have always felt that those things that made you happy as a child/adolescent are likely to make you happy as an adult. Comics, animation, sci-fi, video games and Star Wars continue to bring delight.


At the Tower House, a row of skinny blocks reimagine a single dwelling as a small village

What project are you most proud of?
I don’t have a favourite. One that I am particularly proud of is the Styx Valley Protest Shelter. As Cedric Price once said, ‘the answer may not be a building.’

What is your favourite building material or building technique?
My preferences change. I’ve used timber of various types quite a lot. Tasmania has a rich timber heritage, and as such I am comfortable with timber. Of late I have used a lot of perforated metals, however I am moving on from that now. I get distracted easily, so I do not stick with a specific material for long.

What would be your ideal project?
I am no different to most architects. I hope to design galleries, museums and libraries.

What do you want to be remembered for?
I don’t mind if I’m forgotten. Better to be forgotten than to be remembered for the wrong reason.

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